The Adventurers Hub
SYSTEM:1.0.0.0 VERIFIED
TACTICAL DATABASE // 8 ARCHETYPES

Playable Classes & Verified Talent Verbs

Comprehensive 1.0 talent verbs, weapon affinities, 1.0 balance adjustments, and relationship ally bonuses for all eight classes.

Frontline Tank & Striker

Warrior

Primary Stats: Strength (Slash/Bash), Vitality (HP/Energy Rec)
Ally Adjacency Bonus: Reduced Damage Taken (-21% at Cherished)

The quintessential frontline anchor. Built around holding choke hexes with Wide Swing, forcing aggro via Come At Me, and absorbing damage without giving up gang-up bonuses.

WEAPON AFFINITIES
Swords, Axes, Maces, Shields, Two-Handers
1.0.0.0 BALANCE & MECHANICS NOTE
Unstoppable denies flanking Gang Up bonuses. Halberds hit at Range 2. Armor proficiency mitigates heavy armor energy penalty by 25%.

Warrior Signature Skill Verbs (Levels 1 – 10)

Total Signature Verbs: 16
LevelAbility NameAction TypeMechanics & Strategic Effect
DEFWide SwingActionAttacks enemies in a wide arc in front of the warrior.
LV.2Come At MeBonusForces an enemy to target the warrior.
LV.2Double AttackActionPerforms two basic physical attacks on a single target.
LV.2WoundActionWounds the target and causes a Bleed effect over time.
LV.4ProtectionBonusReduces damage taken by 30% and damage dealt by 30%.
LV.4RecklessBonusIncreases damage dealt by 30% but increases damage taken by 30%.
LV.4LeaderBonusIncreases other party members’ damage by 20%.
LV.6Save ThemBonusGives adjacent allies +20% Dodge chance.
LV.6SlamActionStuns the target, interrupting enemy turn.
LV.6Second WindBonusRestores 50% Energy and 50% Health. Usable once per battle.
LV.8Shake It OffBonusRemoves all debilitating status effects. Usable once per battle.
LV.8Aim For The KneeActionStops a target from moving (Pins enemy to hex).
LV.8Too QuickBonusReduces incoming damage proportionally to remaining energy.
LV.10FrenzyActionPerforms a massive strike using a large portion of energy.
LV.10RoarBonusShouts at nearby enemies, reducing their damage by 20%.
LV.10UnstoppablePassiveEnemies cannot receive the Gang Up damage bonus against you.
◈ Universal General Passives Available to All Classes

Unlocked at Levels 2, 4, 6, 8, and 10 across all classes: Scout (reveals combat resistances & event detail), Gifted (+20% XP gained), Quick Breaths (doubles combat energy recovery), Merchant (±10% store prices), Born Leader (-20% recruit cost), Hard To Kill (doubles bleed-out clock), and Weapon Masteries (Sword, Bow, Axe, Dagger, Mace, Flail, Staff +10% dmg/acc).