The Adventurers Hub
SYSTEM:1.0.0.0 VERIFIED
8
Playable Classes
Warrior to Warlock
6
Core Attributes
Base 10 Pivot Pivot System
15
Personalities
Morale & Action Clashes
1.0.0.0
Current Build
Aug 31 Full Steam Release
TACTICAL COMMAND DATABASE // SHION EXPEDITION

Master the Turn-Based Hex Grid in The Adventurers

Lead your custom company across the treacherous world of Shion. Built by Eternal Vigilance Entertainment, The Adventurers blends deep tabletop mechanics, Resolve-driven energy pools, tactical 6-neighbor hex engagements, permadeath bleed-out clocks, and personality-driven mercenary economics.

⚠️ 1.0.0.0 CRITICAL MECHANICAL AUDITPATCH 1.0 SHIPPED

No Fake Stats: There is NO Intelligence stat in The Adventurers. Magic damage and maximum Energy scale strictly from Resolve (10 Energy per point; +6% magic damage per point above 10, boosted by an additional 25% in 1.0). Energy recovery per round scales with Vitality (10 HP/pt). Agility governs pierce weapons and defense, but 1.0 nerfed Agility block by 25% and parry by 33%.

Field Reconnaissance & In-Game Visuals

Steam App ID: 3062500
Tactical Hex Combat in The Adventurers
Hex Grid Engagements

Strategic positioning, 6-neighbor flanking, and opportunity attacks.

Open World Caravan Travel and Random Events
Dynamic Shion World Map

Prycoast contracts, supply logistics, and randomized crisis events.

Character Equipment and Stats Screen
Character Roster & Gear

Durability management, blacksmith rush crafting, and personality traits.

8 Tactical Archetypes

View Full Talent Trees →
WarriorTANK / STRIKER

Frontline wall scaling on Strength. Signature: Wide Swing, Come At Me, Protection, Roar, and Unstoppable.

Weapons: Slash / BashMelee Rank 1
ArcherPIERCE / SNIPER

Long-range striker scaling on Agility. Signature: Double Shot, Aimed Shot, Pin, Long Shot, and Better Alone.

Weapons: BowsBack Rank
ThiefFLANK / CRIT

Flanking specialist scaling on Agility & Luck. Signature: Double Stab, Finish Them, Throw Sand, and Triple Threat.

Weapons: DaggersFlank Hex
WizardARCANE / AOE

Destructive crowd controller scaling on Resolve. Signature: Frost Nova, Fireball, Chain Lightning, and Ice Storm.

Weapons: StavesBack Rank
ClericPREMIER HEALER

Vital sustain & radiant damage scaling on Resolve. Signature: Mend Wounds, Divine Mending, Celestial Heal, and Purge Unholy.

Weapons: Mace / StaffMid Rank
PaladinHYBRID TANK

Holy brawler combining Strength & Resolve. Signature: Divine Fury, Smite Evil, Lay On Hands, and Radiant Strike.

Weapons: Sword / ShieldFront Rank
DruidNATURE / SUMMON

HoT master and spirit summoner (No shapeshifting). Signature: Warm Embrace, Summon Wolf Spirit, Rotting Vines, and Spirit Of The Grove.

Weapons: StavesMid Rank
WarlockUNHOLY / DEMON

High magic resist unholy caster. Summons skeletons & demons that drain Resolve. Signature: Soul Leech, Hex Of Weakness, and Unholy Nova.

Weapons: StavesMid-Back Rank

1.0 Hex Combat Core Rules

  • Energy Mechanics: Maximum Energy = 10 × Resolve. Energy Recovery per turn scales strictly with Vitality above 10.
  • Unstable Platforms (33% Debuff): Mud, snow, and sand enforce a flat 33% reduction in hit chances and damage dealt. Flying units ignore difficult terrain!
  • Combat Fog of War: Night battles give 250% extra view distance compared to cave interiors, but ambushes require Scout passives to identify enemy resistances.
  • Weapon Break & Durability: Weapons wear down during combat. Smelting takes 1 hour, crafting takes 2 hours, or instant rush with +5 gold fee.

Company Economics & Daily Cost

  • Charisma Shop Scaling: Store prices use the highest single Charisma score in the party (-2% buy price per point above 10). Combine with the Merchant talent (+10% buy/sell).
  • Daily Wage Burn: Every hired member demands a daily gold wage. If quest travel time exceeds income, companies enter bankruptcy and morale collapses.
  • Personality Clashes: 15 distinct personality profiles like Hermit, Caregiver, and Rebel gain or lose morale from camp duties (cooking, guarding, equipment maintenance).
  • 1.0 Fort Requests: Request turnaround shortened by >50% (min 2 days), rewards boosted by ~30% in version 1.0.0.0.