Master the Turn-Based Hex Grid in The Adventurers
Lead your custom company across the treacherous world of Shion. Built by Eternal Vigilance Entertainment, The Adventurers blends deep tabletop mechanics, Resolve-driven energy pools, tactical 6-neighbor hex engagements, permadeath bleed-out clocks, and personality-driven mercenary economics.
No Fake Stats: There is NO Intelligence stat in The Adventurers. Magic damage and maximum Energy scale strictly from Resolve (10 Energy per point; +6% magic damage per point above 10, boosted by an additional 25% in 1.0). Energy recovery per round scales with Vitality (10 HP/pt). Agility governs pierce weapons and defense, but 1.0 nerfed Agility block by 25% and parry by 33%.
◈ Field Reconnaissance & In-Game Visuals
Steam App ID: 3062500
Strategic positioning, 6-neighbor flanking, and opportunity attacks.

Prycoast contracts, supply logistics, and randomized crisis events.

Durability management, blacksmith rush crafting, and personality traits.
⚔ 8 Tactical Archetypes
View Full Talent Trees →Frontline wall scaling on Strength. Signature: Wide Swing, Come At Me, Protection, Roar, and Unstoppable.
Long-range striker scaling on Agility. Signature: Double Shot, Aimed Shot, Pin, Long Shot, and Better Alone.
Flanking specialist scaling on Agility & Luck. Signature: Double Stab, Finish Them, Throw Sand, and Triple Threat.
Destructive crowd controller scaling on Resolve. Signature: Frost Nova, Fireball, Chain Lightning, and Ice Storm.
Vital sustain & radiant damage scaling on Resolve. Signature: Mend Wounds, Divine Mending, Celestial Heal, and Purge Unholy.
Holy brawler combining Strength & Resolve. Signature: Divine Fury, Smite Evil, Lay On Hands, and Radiant Strike.
HoT master and spirit summoner (No shapeshifting). Signature: Warm Embrace, Summon Wolf Spirit, Rotting Vines, and Spirit Of The Grove.
High magic resist unholy caster. Summons skeletons & demons that drain Resolve. Signature: Soul Leech, Hex Of Weakness, and Unholy Nova.
⬡ 1.0 Hex Combat Core Rules
- •Energy Mechanics: Maximum Energy = 10 × Resolve. Energy Recovery per turn scales strictly with Vitality above 10.
- •Unstable Platforms (33% Debuff): Mud, snow, and sand enforce a flat 33% reduction in hit chances and damage dealt. Flying units ignore difficult terrain!
- •Combat Fog of War: Night battles give 250% extra view distance compared to cave interiors, but ambushes require Scout passives to identify enemy resistances.
- •Weapon Break & Durability: Weapons wear down during combat. Smelting takes 1 hour, crafting takes 2 hours, or instant rush with +5 gold fee.
⚖ Company Economics & Daily Cost
- •Charisma Shop Scaling: Store prices use the highest single Charisma score in the party (-2% buy price per point above 10). Combine with the Merchant talent (+10% buy/sell).
- •Daily Wage Burn: Every hired member demands a daily gold wage. If quest travel time exceeds income, companies enter bankruptcy and morale collapses.
- •Personality Clashes: 15 distinct personality profiles like Hermit, Caregiver, and Rebel gain or lose morale from camp duties (cooking, guarding, equipment maintenance).
- •1.0 Fort Requests: Request turnaround shortened by >50% (min 2 days), rewards boosted by ~30% in version 1.0.0.0.